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Constructionism and Makerspaces
Makerspaces can be defined as opportunities and places of collaborative and consolidated usage of digital and non-digital materials and resources to construct creative projects. Makerspaces potentially fosters students’ engagement in learning, through opportunities provided for making and constructing artefacts and knowledge, establishing the students’ as knowledge creators, alongside receivers, where they work at the highest…
Gaming and Digital Games in Education
The integration of digital games in education and schools has encountered a significant evolution. Digital games have been traditionally associated with entertainment and fun and were initially created to foster fun and entertainment. Digital games and education have also been conventionally mutually exclusive. Despite the traditional mutually exclusive belief, Gros (2015), claims that several studies…
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