
Makerspaces can be defined as opportunities and places of collaborative and consolidated usage of digital and non-digital materials and resources to construct creative projects. Makerspaces potentially fosters students’ engagement in learning, through opportunities provided for making and constructing artefacts and knowledge, establishing the students’ as knowledge creators, alongside receivers, where they work at the highest metacognitive learning stage in Anderson and Krathwohl’s (2001) Learning Taxonomy, which is ‘Creating.’ Examples of makerspace activities include, programming, constructing with Lego, designing and printing objects with 3D printers, woodwork, sewing, electronics usage and many others. These activities provide students opportunities for involvement in collaborative hands-on projects, that promote multidisciplinary thinking and learning, through opportunities provided in tinkering, discovering, exploring and creating new things, through using a variety of materials and tools (Fourie & Meyer, 2015).
Makerspaces are also places where creativity is fostered and explored, as students are provided opportunities in expressing their ideas in a ‘hands-on’ fashion, using their creativities to give birth to new constructions (Paganelli 2017). Fleming (2015), identifies makerspaces as special places, where students can habitually travel to, to express their ideas through making, building and creating products that physically exemplify and externalise their internal thought processes. Makerspaces acquire more significance than just crafting and sculpting workstations, as Canino (2014), identifies students’ empowerment, heavily associated with makerspaces, as independent thinking processes are fostered through observation and utilisation of provided resources. The provided resources enact as facilitators of students’ establishments of solutions towards set problems. Fleming (2015), also emphasises the effect of collaboration, in terms of working with peers, further fostering creativity. According to Fleming (2015), opportunities in sharing ideas are provided as a result, and this establishes more ideas and solution towards a problem, promoting further divergent thinking through increased stimuli and choice of solutions. Makerspaces are built upon constructionism, as constructivist learning principles are applied to hands-on learning (Kurti et al. 2014). In this pedagogical approach, students are the initiators and builders of their learning and teachers are guides and creativity becomes authentic and unique, through less teacher interference and domination in students’ thinking, further prompting originality and divergent thinking (Kurti et al. 2014).

Tinkercad is a online digital 3-D modelling program that can be incorporated into makerspaces as a digital platform for constructing 3D models with digital resources, that can later be 3D printed. Below are screenshots illustrating my usage of Tinkercad in constructing a wrench, to be 3D printed.





Despite creative and constructionist learning benefits, issues include expenses, as makerspace resources are costly, further creating educational inequality, as not all schools can afford makerspace resources (Crumpton 2015). Also, the complexity of makerspaces can create time constraints, limiting independent learning opportunities, through extensive time dedicated to explicitly teaching usage of makerspace materials (Crumpton 2015).
Reference List
Canino-Fluit, A. (2014). School library makerspaces: Making it up as I go. Teacher Librarian, 41(5), 21-27.
Crumpton, M. A., (2015). Fines, fees and funding: makerspaces standing apart. The Bottom Line, 28(3), 91-100.
Fleming, L. (2015). Worlds of Making: Best Practices for Establishing a Makerspace for Your School (Corwin Connected Educators Series). California, US: Corwin Press, Inc.
Fourie, I., & Meyer, A. (2015). What to make of makerspaces: Tools and DUY only or is there and interconnected information resources space. Library Hi Tech, 33(4), 519-525.
Kurti, S. R., Kurti, L. B., & Fleming, L. (2014). The Philosophy of Educational Makerspaces Part 1 of Making and Educational Makerspace. Teacher Librarian, 41(5), 5-17.
Paganelli, A. (2017). The makerspace experience and teacher professional development. Professional Development in Education, 43(2), 232-235.





































